Wednesday, February 24, 2010

Nebulous Voice

We Interrupt your regularly scheduled science expedition to showcase the story of a reporter turned PR agent.

Shifting from newsroom to newsroom, a reporter that leaves a trail of success and progress in her wake.

As the Coordinator of Internal Communications at Oregon State University, Theresa Hogue holds the reigns of two powerful PR papers that come from the community for the community.

A graduate of Portland State University, Hogue took her Professional Writing and English degrees with her to a Forest Grove publication and further to the Gazette Times. During her stay at each newsroom, she managed to make major changes in the processes that had hampered them in the past.

At Forest Grove, she pulled the printing and planning style from the paper cutter into the digital design model. At the Gazette Times, she became the first in the Corvallis area to set up a Podcast.

“There was no one that could help me,” She said, “Some people didn’t even know what a Podcast was.”

Her Podcast is something she still maintains today, though it is more a “labor of love” at this point.

Currently, Hogue works as the driving force behind the web-zine of Oregon State University, "Life@OSU". She gathers information about calendar events, scholarships, and tasty tidbit stories from faculty and students around campus and uploads them onto the website. Those who subscribe get a daily email containing the previously mentioned information.


Coming from a background of journalism gives Life@OSU a more natural and story oriented feel, she said. While her work demands a quality to show the most impressive side of OSU, it hasn't stifled her creative nature. As a writer, she still has a "nebulous voice," that influences the way stories are told and what makes it into Life@OSU.

She has confidence in a bright future and remains humble by keeping her goals centered on the stories for the benefit of her readers and the students of OSU.

"Our obligation is to the students."

Monday, February 22, 2010

Programmable Matter: Next Generation Hardware


Imagine a situation where you need a hammer, a wrench, a car model, and an origami crane. Now imagine that all those things can be crafted from the same material. Move over MacGyver, programmable matter is changing the playing field.

New discoveries in nanotechnology give rise to new tools that can be manipulated to serve a number or purposes at any given time.

DARPA has begun work on a material that can shift at the will of the user. Dr. Mitchell R. Zakin, the program manager in charge of this project, said that the soldier of the future will need to be able to adapt to an ever-changing battlefield. To do so, he will need a tool that can adapt with him. He references a, "paint-can like object," in the back of a soldier's vehicle. Within would be the maliable material. By uploading a set of instructions from an on-board computer to said container, the materials inside would reform into the requested device. Once the task is completed, the object can be returned to the bucket and reprogrammed into something different.

A Harvard team working on this project has managed to create the first step towards this device. Dan Smith of Popular Science said that Harvard's prototype is "self-folding origami", which looks like a series of triangles on a small square surface. (See above image)
Also, researchers in MIT have developed tiny motors that can, "Control the assembly of objects underwater or in space." Said Smith.

While DARPA considers a morphing tool, Intel is working on designing a similar product that has the ability to create real-time, malleable holograms. Objects that can be created from digital data and made into a tangible model. A report released by CNN documents a group of business people seated around a car model built from a pool of, what can be assumed is, programmable matter. They pinch, pluck, and peel at the little car and it responds by shifting to their commands.

It can be assumed that the demonstration was a CGI rendering, but the message was clear, they wanted to design a substance that could change in real-time from human interaction.

Though this idea was much farther fetched than the research done by DARPA, Dr. Andrew A. Chen, Vice President and Director of Research at Intel, feels confident that this research will greatly impact our daily lives. Taking items that normally would be a hassle together and making it possible to change them to fit perfectly. He references a pair of sunglasses and a Bluetooth earpiece being able to fit comfortably together as long as they can shift to meet one another.



[I think it bears presenting the URL of one of my sources: http://www.popsci.com/military-aviation-amp-space/article/2009-06/mightily-morphing-powerful-range-objects]

Wednesday, February 17, 2010

The Inkless Printer: PrePeat

When cell phone chargers started piling up in landfills, companies went the eco-friendly route and switched to USB universal chargers. Environmental Office Solutions shows that e-waste, like ink cartridges, is taking up more and more space each year.

One company is making a step forward to cut down on that statistic. Based in Japan, SANWA has created a printing machine that can print on reusable copy paper. Not only that, but it will do so without using an ink cartridge.

The PrePeat printer uses a combo of specialized reusable paper and a high-intensity heating device to print at a resolution of 203 dpi (dots per inch) according to the website. It's like an Etch-a-sketch. You can tweek the design all you want, and it is still a simple process to change the overall look at any point. Only, you can't shake the paper to clear it off and the images will wont degrade over the number of uses.

Among the laundry list of improvements over the standard printing machine, like waterproof paper and improved hygenics, SANWA also boasts a savings of up to 666,000 yen a year. That ominous number rounds out to about $7,400 a year.

Christen da Costa of Gadget Review said, "...this might not only be a way to appease the Eco Nazis, but your company’s CFO as well."

Although this product is mainly being solicited mainly to big companies that run through printed paper on a frequent basis, Mathew of Gadget Venue believes that good sales will promote the production of a home version.

Wednesday, February 10, 2010

Of Booze and Bones

Liquor has a number of profound effects on the body. Ranging from a warm buzz to sudden lack of consciousness. A recent study released adds another trait from the most common of hops creations.

Beer can help reduce bone loss.

The husks of the hops used in brewing beer contain a soluble silicone known as orthosilic acid or OSA. This substance has been traced to improve the structure of bones and help fight against osteoporosis, says the National Institutes of Health (NIH). Jennifer Warner of WebMD says that of 100 commercial beers tested, the SI levels on average ranged from 6.4 to 56.5 milligrams per liter.

This is great news for people growing older. The mainstream way of obtaining silicon is through foods like apples, cherries, celery and especially whole grains. The trouble with whole grains is that your stomach must be very acidic in order to absorb the OSA, says Faith McGee from eHow, which can be taxing on an aged stomach. Also, most grains are thrashed from the husk, which Dr. Charles Bamford said is the most important part. Dr. Bamford is the chief author of the study and in a segment by Sciencedaily.com he pointed out that it is the brewing process that truly brings out the potential from the grains used. Since brewing uses bits of the husk as well as the hops, greater amounts of OSA are retained in the final product.

Beer has an OSA rating of 50% bioavailability (the ease at which nutrients are absorbed into the body) making it a major contribution to Si intake in the Western diet. However, silicon overdoses can lead to chronic fibrosis of the lungs. So, as always, please drink responsibly.

Wednesday, February 3, 2010

Bionic Arm Research for Soldiers

Since WWII, prosthetic arm designs have functioned around a hook in place of a hand. The Defense Advanced Research Project Agency (DARPA) has begun a project to redesign prosthetic arms to replicate a natural human hand.

Soldiers who have served and are serving overseas are returning home maimed from the scars of war, Ker Than of livescience.com said. Medical technology has managed to keep them alive, but now is turning to the chances of returning to a normal life. The traditional design of a hook on the end of a plastic arm analog, while allowing for limited continual interaction, has drawbacks. There is no way to control the grip and a very limited way to even angle the hook itself.

DARPA is working with a large grant from the Pentagon to craft a revolution in the prosthetic inudstry called the DEKA. As of late, a new advancement has allowed for legs to think on their own and auto correct much like the gyroscopic powered Segway, Scott Pelley of 60 Minutes said in his broadcast. Within the team of researchers is Dean Kamen, the mind behind the Segway, who at first had adverse thoughts to the idea of artificially recreating a human construct. Regardless, Kamen has worked with teams of engineers and managed to solve a few of the logistical problems. Like bearing with the weight of the analog. By using a system of small inflatable pouches spread over the shoulder and chest, the nine pound device can be carried with relative ease.

Current programming attempts have been using a series of switches in the base of the shoe to control the grip of the DEKA arm. Future tests are going into setting the controls directly into the body of the user. Dr. Geoffrey Ling, a leading neurologist and army colonel said that it would be taking the ball of nerves in the shoulder and hooking a program to read the electronic impulses that are still sent by the brain. Such impulses are the cause of what is known as "phantom limb." When an amputee feels the limb that is no longer there.

Apart from a great sense of motor control, another aspect of the new technology is the ability to receive impulses from the object through the prosthetic. Researchers at the Johns Hopkins University are working on designs on prosthetic limbs that use a more invasive procedure that includes injecting electrode sensors into the user's body, Erik Sofge of popularmechanics.com said.

Using these new devices wont be difficult for those who have lost their limbs through accidents. Jonathan Kuniholm, one of the 300 engineers on the project also faces the difficulties of having lost an arm and is working on tapping into the nerve centers for better control of the DEKA arm. He relates that the use of the arm wont be difficult to get used to. Instead of the programmer having to work with the computer, it is the computer that is working for the programmer. By sending the signals as he would if he had his hand, he only needs to tell the computer to recognize those impulses as certain movements.

"I'm not really learning, so much as the computer is."

The pricetag on this effort is in the hundreds of millions, but the success of this project would mean more than just a success for the American Armed Forces. As said by Pelley, "...this is another gift of the American taxpayer to the entire world."